The Precinct – What’s Next?

We wanted to take a moment to say a huge thank you to all of the players who have helped support us during what has been, dare we say it, a criminally good launch for us!

We’ve been blown away by all of the positive comments we’ve received and all of the useful bug reports and feedback that you have sent our way. We wanted to assure you that, even though we may not respond to every single review or report, we are looking at all of them and incorporating them into our future strategy.

Together with Kwalee, we’ve been tracking your most urgent and requested fixes. Our programming team is already hard at work tackling the biggest issues:

  • General Bug Fixes – We can’t thank you enough for sharing such detailed bug reports with us! This has been a huge help when it comes to diagnosing and fixing bugs. In a game of this scope, the potential for edge cases is huge, but we’re prioritising and fixing the major ones you’ve uncovered.
  • Quality of Life Improvements – You’ve flagged areas where the experience could be smoother, so we’re going through all of your feedback and determining what quality of life changes we could implement in future updates.
  • Crime Rate Balancing – Crime in Averno City may be bad, but we want to keep it at least somewhat realistic. We’ve heard your feedback about too many overlapping incidents and we’re working on it. Expect some rebalancing here.
  • AI Behaviour – We’ve heard your feedback when it comes to AI behaviour and what you expect, so we’re looking into it and planning to adjust it accordingly.
  • Escort Unit Fixes – We’ve been told that the escort units aren’t doing their jobs, which is simply unacceptable! We’re making sure they do.

This is what we’re focusing on in the short-term, but in the mid- to long-term we’re also compiling suggestions from your feedback to decide what extra features and content we can add to The Precinct in the future. We are committed to adding more content to the game, but we haven’t decided yet exactly what that will be.

We wanted to take the time to reassure all of our players that this is not the end of the road for our plucky rookies and that there’s definitely more to come, so watch this space!

– The team at Fallen Tree Games

4 Replies to “The Precinct – What’s Next?”

  1. Hey Fallen Tree Games, love the gritty ’80s cop vibe in The Precinct! Please add a Roadblock Checkpoint Mode—let us set up barricades on highways, run random stops, check IDs/papers, and hunt down wanted suspects on the fly. It’d make patrols way more intense and replayable! 🚔🛑

  2. Loving the game so far, it’s obvious a lot of hard work has been put into it and I would definitely put it as the best police sim available currently in a great setting. It also great to see you’re planning to add features in the future! Personally I think it would be good to allow variation in uniform from inside the locker rooms, add/remove hats/jackets/vest etc or an adoption for plain clothed patrols is plain vehicles!

    An unrealistic suggestion would be to have a version set in 1970s/1980s London or London inspired fictional city that’s just by British bias though! Keep up the good work guys, looking forward to future updates.

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